| Mobile Homer by Douglas Heingartner
Architecture's odyssey past spatial and
material motion includes temporal, functional and social shifts
Mar-Apr 2001 | With its feeder fields of business, design, art,
and politics softening in the white-hot crucible of synergy,
architecture is feeling the heat. The pressure to rethink dated
notions of permanence and timelessness is mounting as users demand
more speed, more adaptability, more range of motion. With social
structures like religion, nationality, and family becoming
increasingly fractured, how can buildings retain inscribed meanings?
If the global flaneurs making use of socially cohesive structures
are moving, then architecture must move along with them.
Mobility in this context extends beyond spatial and material
motion to encompass temporal, functional, and social shifts. The
long history of sliding fusama panels in Japanese homes, for
example, reveals how a structure's mobility can both reflect as well
as determine how a culture deals with a social issue such as
privacy. Yet mobile structures have traditionally been considered
distinctly less worthy than their grander cousin, the architecture
of mammoth static forms. But among the colossal temples and
megalomaniac monuments, this spy-poor cousin has been making steps
toward recognition. With a much-needed jump-start from digital
technology, mobile architecture is now jockeying successfully for a
place alongside the umpteenth cathedral.
It's an architecture that comes with a variety of names:
vernacular, transient, tensile, liquid, primitive, nomadic. It need
not mean that a building is transportable, only that it can be moved
in meaningful, and preferably reversible, ways. An otherwise static
building can achieve a state of perpetual motion by having its
informational content constantly updated and reprogrammed. Imagine a
building's central structural element being a neutral container,
with everything that makes it unique—its architecture—being created
as needs dictate. There's also a kind of symbolic or suggested
mobility in some architecture, such as the fantastic curves of Frank
Gehry, or vast projections onto static surfaces that bring movement
to the beholder. Mobile architecture, then, can be defined not
merely in terms of movable structures, but rather as a way of
intelligently inhabiting a specific environment at a specific time
and place in a way that better reacts to increasingly frequent
social shifts.
Freedom From Place
Architectural mobility provides a certain safety. Be it in
response to the economy, the climate, a whim—it is a manifestation
of autonomy in an increasingly commodified and demarcated world.
Which is why transportable structures have continuously cluttered
the margins of human industriousness: from houses Vietnamese farmers
dismantle and carry to the next village to the durably abjured
Borscht Belt fantasy of a top-of-the-line RV replete with satellite
dish, security cameras, and global positioning systems.
Still, academic respect for the earliest mobile structures has
remained elusive. Studies of such have widely been considered the
province of anthropology, or even archaeology. The history of
architecture has largely been written by sedentary sorts firmly
embedded in Western traditions, who have traditionally downgraded
mobile structures as too primitive or otherly to be architecture.
The degree to which a culture has settled down is often unfairly
equated with its degree of civilization or progress, a view that
privileges grand public structures like churches and congress halls
over more modest domestic ones like huts and tents, as rootedness
has reflexively been considered quite a positive thing.
With some exceptions, of course. Mobile housing was a fertile
playground for many theorists throughout the 20th century. In 1920
Le Corbusier wrote about how a French aircraft manufacturer could
easily convert its hangars to build mobile houses in Model-T
fashion. The introduction of new materials, such as ultralight
fiber-based elements replacing steel, has also been key to mobile
architecture's gradual climb. From futuristic pure-energy plasma
walls to the more tenable foam panels used for short-term,
relocatable housing (e.g., for the military, migrant workers, or
disaster victims), these new materials play into the ur-American
concepts of progress through technology and the right to infinite
mobility, the dream of being able to pack everything into the
station wagon and start over from scratch.
Infinite Adjustment
The earliest frontier homes ordered from the Sears catalogue were
designed with wings that could be added or removed as economic and
weather conditions dictated. Buckminster Fuller relished the
opportunity to one day modify a building's structural elements as
they became technologically outmoded, and drew sketches of giant
domes floating in the sky, not entirely unlike Lando Calrissian's
Cloud City in The Empire Strikes Back. Through the 1960s, radical
experiments by the U.K. collective Archigram (short for
"architectural telegram"), Austria's Coop Himmelblau, and Japan's
Metabolist Group picked up this thread of inhabiting infinitely
recognizable cloudlike structures hovering above the prickly issues
(like gravity) that had been dogging architecture since day one.
Archigram's 1964 Walking City proposal—an urban blob on giant
legs that could up and go when the going got too tough—was obviously
aiming for a certain degree of shock value. A more likely
"humanization" of buildings is proceeding apace today. In his 1995
book Visionary Architecture, German author Christian W. Thomsen
describes buildings with adjustable, skinlike sensors that detect
motion, weight, and heat; cameras that scan like eyes; microphones
and speakers that can hear and talk; and alarms that mimic
flee-or-fight reactions, with the structures learning all the while
by recording this information: actual baby steps forward would seem
the inevitable result.
Buildings are being created with structural elements that
actually move. Depending on the situation, a floor can become a
ceiling, or a window can double as a wall. One trend is toward a
neutral, stripped-down container serving as a structure's base,
which is then adapted using changeable materials, textiles,
software, screens, and sounds as needed. As architect Richard Rogers
wrote in 1996's Projects and Buildings: "inflexible buildings hinder
the evolution of society, inhibiting new ideas.... New materials
exist that are capable of changing from high insulation to low, from
opaque to transparent, that can react organically to the
environment, respond to the daily environmental cycle, and transform
themselves through the seasons." The Pompidou Center he designed
with Renzo Piano is a relatively recent example of this, where the
infrastructural elements are all located on the building's
periphery, leaving the center open for an infinitely expandable
array of functional possibilities. An alternate riff on this concept
is Gerrit Rietveld's Schroeder House from way back in 1923, whose
inhabitants could slide walls into any combination of rooms; the
stairwell and bathroom central are fixed, the motion centered around
this main axis.
Technological progress, of course, has played a major role in
nudging architecture not only toward new materials, but also toward
the immaterial. Advances in virtual reality now make previously
inconceivable transgressions of geometry possible, as the
architectural walk-through remains VR's killer app. VR allows for
fantastical structures that make a mockery of Euclidean rules,
simulating objects or transformations that would be too costly or
dangerous to tamper with in the real world, and testing out all
manner of materials, shapes, and colors along the way.
All Together Now
From the portable to the changeable to the immaterial, we are led
to futuristic communities consisting of all three; by connecting
these units in networks, buildings can begin to communicate. As
architectural theorist Ole Bouwman suggested in the most recent
"Doors of Perception" conference in Amsterdam, this means that
"architecture travels, multiplies, becomes a migrant." Architects
"stage-manage moving situations," as "space becomes genuinely fluid;
it forms the link by which the digital space can flow into the real
space of daily life ... Who will be the first architect to win an
Oscar for Best Director?"
On a grander urban-planning scale, all this motion means cities,
too, will be able to change faster, which they'll need to do to in
order to keep up with the speed of change elsewhere. Winy Maas of
the Dutch firm MVRDV designs projects that make use of wildly
interchangeable elements: rooms that jut out of walls, forests in
the middle of office buildings. By relying on a lighter
infrastructure devoid of the massive pipes and foundations that bog
down project budgets, large collectives of buildings can become
mobile units that react in unison to different situations, much the
way that farmers rotate crops.
This concentration of mobile, vertically stacked blocks would
free up more room for nature in his very cramped country. Maas has
proposed how the Netherlands—a country of 16 million with a land
mass roughly equal to the state of New Jersey—could itself be turned
into a large but manageable city. Likewise, fellow Dutch architect
Lars Spuykbroek of NOX has proposed a system where highway drivers
could tune into the residential areas they otherwise pass through
obliviously: microphones embedded in a neighborhood's concrete could
transmit the sounds from a particular street or playground, which
would then be broadcast on local radio much like local traffic
reports. This would allow for a new layer of connection between,
say, commuters in New York City racing out to the 'burbs along the
Cross Bronx Expressway and the otherwise unacknowledged communities
they're passing through, hopefully decreasing their sense of
anonymous detachment.
In ways like this, the future of mobile architecture is pointing
toward a mixture of the digital and the tangible: buildings remain
solid, with everything that imbues them with meaning modifiable.
Helmut Tichy of the Technical University in Vienna has proposed
cyber-hotels where the visitor carries along a card that has his or
her room preferences programmed into it—room color, temperature,
lighting—so those preferences can be then plugged into the empty
shell of a room to give it a character. A project that fuses many of
these ideas is Trans-Ports, a proposal designed by Bouwman and the
architectural agency Oosterhuis.nl. It places the building's
structure on a series of pneumatic pumps that actually alter its
volume depending on the current function: it shrinks and swells like
a giant bellows. The project's maze of flexible display screens
allows the background to permanently change based on input from
individuals, environmental conditions, or data received from other
structures. Its various modes then allow the structure to serve as a
performance space showing video, a "total commercial" for a specific
client, a research center displaying specific information, a gallery
lined with art, or a teleconferencing center. Bouwman explains:
"This is the new form of time sharing ... a serious attempt to
achieve a truly moving structure, governed both by direct physical
and remote digital input."
So if these various mobile concepts have been with us for
centuries, why isn't everyone finally living in a diaphanous pod
made of plasma screens? Perhaps for the same reason that mobile
homes and Amsterdam houseboats stay stuck to the same spot for years
at a time; people buy into the possibility of freedom that mobile
living implies, but at the end of the day they're just as happy to
cocoon themselves in brick-and-mortar houses that ooze history out
of every cornice. While the dream of escaping from restrictive
structures is a compelling one, it competes with the elevated desire
for social cohesion that can be so fleeting in an increasingly
fragmented world. Do people really want to slide walls around their
houses at 2 A.M. before they can go to sleep? Just as people don't
necessarily want to order clothes they've never touched, or
interactively choose an ending to a film, perhaps they don't feel
any real need to live in zippy Lego shells.
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